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The virus videogame sees numbers of 'very high' players following the coronavirus outbreak
Plague Inc. is a game in which players create a virus with the goal of infecting and killing the entire world

Plague Inc., a digital game about the creation and spread of contagious pathogens worldwide, has seen an increase in players during the spread of the coronavirus outbreak.

The company that created the game, Ndemic Creations, reported on Twitter on Friday that the game's website and its multiplayer game servers were struggling with very high numbers of players.
The company also issued a statement Thursday about the coronavirus, calling it "deeply disturbing."

"Every time there is an outbreak of disease, we see an increase in players, as people seek to know more about how diseases spread and understand the complexity of viral outbreaks," the statement said.

According to China, the new coronavirus has killed 81 people and infected more than 2,700.

The company warned players not to trust the game as an accurate description of how the coronavirus will spread and, instead, provided a link to the World Health Organization.

"However, remember that Plague Inc. is a game, not a scientific model and that the current outbreak of coronavirus is a very real situation that is affecting a large number of people," the statement said. "We always recommend that players obtain their information directly from local and global health authorities."

The company also issued a statement Thursday about the coronavirus, calling it "deeply disturbing."

"Every time there is an outbreak of disease, we see an increase in players, as people seek to know more about how diseases spread and understand the complexity of viral outbreaks," the statement said.

According to China, the new coronavirus has killed 81 people and infected more than 2,700.

The company warned players not to trust the game as an accurate description of how the coronavirus will spread and, instead, provided a link to the World Health Organization.

"However, remember that Plague Inc. is a game, not a scientific model and that the current outbreak of coronavirus is a very real situation that is affecting a large number of people," the statement said. "We always recommend that players obtain their information directly from local and global health authorities."

something that typically occurs when there is an outbreak of a new health problem, even though the video game is 8 years old. But with the increase in players, Ndemic Creations is informing players that Plague Inc. is not a "clinical design" and that people interested in the outbreak should look for main information elsewhere.

coronavirus

"In particular, we created the video game to be realistic and informative, but without sensationalizing the main real-world problems," Ndemic Creations wrote in a statement on its website. "This has been recognized by the CDC and other leading medical organizations."

HOWEVER, PLEASE REMEMBER THAT PLAGUE INC. IT IS A GAME, NOT A SCIENTIFIC DESIGN AND THAT THE PRESENT BRONZE OF CORONAVIRUS IS A VERY GENUINE SCENARIO THAT IS IMPACTING A GREAT VARIETY OF PEOPLE. WE WILL ALWAYS RECOMMEND THAT PLAYERS GET THEIR INFORMATION DIRECTLY FROM THE LOCAL AND WORLD HEALTH AUTHORITIES.

The current coronavirus outbreak originated in the city of Wuhan, China, in 2019. Initially it was believed to be pneumonia, the single coronavirus has spread within the area.

Plague Inc. was developed in 2012 as a mobile application. The method set has players who produce a pathogen that spreads using an epidemic design, in an effort to erase the world's population. Numerous versions of the video game have been released since its launch in 2012, including a game room and PC and console versions. In 2013, developer James Vaughan spoke at the Center for Disease Control and Prevention (CDC) about Plague Inc. "as a tool to teach the general public about outbreaks and disease transmission."

The game has remained popular throughout the years, however, the developer stated that he normally sees spikes in players when outbreaks take place. In 2014, Vaughan stated that Plague Inc. experienced a 50% increase in downloads during an Ebola outbreak.

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